GRAPHIC NOVELS
UNIT 3
The graphic novel I chose was Neil Gaiman's Sandman, volume one, Preludes & Nocturnes, the first in a series of ten volumes. The novel is a fascinating dialogue of characters across the spectrum of the imaginative world, Dreams being the key aspect of this novel and the implications dreams have on the dreamer, within and outside of the dream landscape. The main character Morpheus, or better known as the king of dreams, stands out as being a particularly interesting component of Neil Gaiman's overall dreamscape, occupying both the physical world and controlling the dreamscape. Neil also employed the use of a variety of different unique characters from across history and the vast plains of the imagination to help us the readers better understand the overall message this series is attempting to instill. The dreams we have both while we sleep and that occupy our minds while awake is a manifestation of what we want at the moment, so, when dreams do come to fruition, they are not always what we had hoped for.
Neil Gaiman uses this novel as a stage to very convincingly suggest this ideology of the dream and their very real implications, that dreams can have on our lives through the use of his character selection and writing style. Graphic novels like this tell stories just as effectively as any book could, probably hinting at subtlety that other form of literary technology couldn't, based off of the rich tapestry of images and text Neil presents us with. I would argue that for this reason, novels of this nature can act as a form of literacy technology, fluidly portraying their deeper meanings to the reader through graphics and extended dialogs. Images in books are often disregarded as being no more important than the words next to them, but for some, the images might be able to explain the story far better than any collection of words could.
The graphic novel I chose was Neil Gaiman's Sandman, volume one, Preludes & Nocturnes, the first in a series of ten volumes. The novel is a fascinating dialogue of characters across the spectrum of the imaginative world, Dreams being the key aspect of this novel and the implications dreams have on the dreamer, within and outside of the dream landscape. The main character Morpheus, or better known as the king of dreams, stands out as being a particularly interesting component of Neil Gaiman's overall dreamscape, occupying both the physical world and controlling the dreamscape. Neil also employed the use of a variety of different unique characters from across history and the vast plains of the imagination to help us the readers better understand the overall message this series is attempting to instill. The dreams we have both while we sleep and that occupy our minds while awake is a manifestation of what we want at the moment, so, when dreams do come to fruition, they are not always what we had hoped for.
Neil Gaiman uses this novel as a stage to very convincingly suggest this ideology of the dream and their very real implications, that dreams can have on our lives through the use of his character selection and writing style. Graphic novels like this tell stories just as effectively as any book could, probably hinting at subtlety that other form of literary technology couldn't, based off of the rich tapestry of images and text Neil presents us with. I would argue that for this reason, novels of this nature can act as a form of literacy technology, fluidly portraying their deeper meanings to the reader through graphics and extended dialogs. Images in books are often disregarded as being no more important than the words next to them, but for some, the images might be able to explain the story far better than any collection of words could.
SOURCE
Gaiman, Neil, Mike Dringenberg, Malcolm Jones, Chris Bachalo, Michael Zulli, and Steve Parkhouse. The Sandman. New York: DC Comics, 2010.
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